Botmap

This mission, after the death of the players, turns them into evil

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This mission, after the death of the players, turns them into evil bots, that is, it looks like the player stood up after death and began to fight hand-to-hand
settings:
1. trigger spawn_zombi0 in the "function calls" section
These parameters are specified and can be changed:
AI_Global_Parameters.m_Bot_Editor_ActivateZombie = true;
AI_Global_Parameters.m_Bot_Editor_ResurrectionRandomMin = 1;
AI_Global_Parameters.m_Bot_Editor_ResurrectionRandomMax = 1;
AI_Global_Parameters.m_Bot_Editor_ResurrectionChanceMin = 30000;
AI_Global_Parameters.m_Bot_Editor_ResurrectionChanceMax = 300000;
AI_Global_Parameters.m_Bot_Editor_MindZombie = AI_Global_Parameters.m_Bot_Editor_LoadZombie +"/zombi0";


Description:
AI_Global_Parameters.m_Bot_Editor_ActivateZombie = true;
- activates the mode.
AI_Global_Parameters.m_Bot_Editor_ResurrectionRandomMin = 1;
AI_Global_Parameters.m_Bot_Editor_ResurrectionRandomMax = 1;
- random parameter if you put 1 and 10 then 1 in 10 that the corpse will come to life
AI_Global_Parameters.m_Bot_Editor_ResurrectionChanceMin = 30000;
AI_Global_Parameters.m_Bot_Editor_ResurrectionChanceMax = 300000;
- revival time from 30 seconds to 300 seconds, random number is selected
AI_Global_Parameters.m_Bot_Editor_MindZombie = AI_Global_Parameters.m_Bot_Editor_LoadZombie +"/zombi0";

on the profile of the main admin you need to put the zombie0 intelligence
An example of intelligence is in the assembly.
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