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Changed and expanded the functionality of quests: We here decided to

Changed and expanded the functionality of quests:
We here decided to slightly expand the functionality and rename the functionality of quests as incorrect
because
the quest is not what we have now in the task section
the task, which is also a quest, is when you talk to an NPC in dialogues, he gives you a task, you go and complete it and after completing it you receive a reward for the completed task

that is, the quest is dialogues + indicator + execution ...
therefore, we decided that in the 1st field of tasks it will be a "mark" by analogy with a "black mark" of pirates or xs mark when you enter the club

and given that this is a label, it will also be implemented in triggers
that is, according to the trigger condition, you can hang any and any number of marks on the player
and also in the trigger there will be a check for the label
+ we decided what to do with the "enemy group" "friendly group" block of the bot, now it will also be possible to set a label there
that is an example
1. the trigger works on killing a peaceful bot, the player is given a black mark.
2. Bots guarding, a group of enemies - the name of this black mark is spelled out - bots attack the player with a black mark
3. You can remove the mark, for example, bring some rare loot to a merchant on the black market and he will remove the "wanted" from you

mark, black, will, also, task, decided, group, label, quest, player, trigger, functionality, when, can, dialogues
mark, black, will, also, task, decided, group, label, quest, player, trigger, functionality, when, can, dialogues
mark, black, will, also, task, decided, group, label, quest, player, trigger, functionality, when, can, dialogues
mark, black, will, also, task, decided, group, label, quest, player, trigger, functionality, when, can, dialogues
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