NEWS

update client, server v.0.823 - Fixed a bug that the bot does not

update client, server Dayz v.0.823
- Fixed a bug that the bot sibnic sibnic does not turn towards the waypoint after returning.
- Fixed Function: 'PrePhysUpdate' error
- Fixed a bug where troupes were not deleted through a trigger
- Fixed a bug with inscriptions in the point "to the ground" and "to the container"
- Improved "call function" in the trigger and dialog so that you can call any public functions:
- - the name "target" means in the trigger as the target of execution, for example, if you write a condition on the grenade rgd5grenade and in the function "target.OnActivatedByItem(target);" - the grenade will explode
- - the name "parent" for example, when executing "killed" where "target" is the killer and "parent" is killed, if "target" is loot, then "parent" is the one who holds it in his hands
- - the name "child" means or loot if "target" is a person or a driver if "target" is a car or helicopter
- - the name "spawn" means that the trigger just spawned, in place with the function "spawn.OnDebugSpawn ()" and in the spawn "Watchtower" we will get a completely ready tower
- - name "mission_server" execution in the mission on the server
- - name "mission" execution in the mission
Update within - 1-3 hours

name, target, trigger, function, fixed, parent, bug, mission, execution, call, loot, killed, will, grenade, update
name, target, trigger, function, fixed, parent, bug, mission, execution, call, loot, killed, will, grenade, update
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